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View Profile AlexJS

56 Game Reviews

14 w/ Responses

1/5

It's not bad, but please don't submit something unless it's finished. This shows some promise, but nothing outstanding.

StupidSaint responds:

everyone has their own opinion... i guess

stupidsaint

2/5

If there's anyone that's gonna review this thoroughly, it's going to be me.

First and formost, you should flip the run/jump controls, or at least let us customize it. Personally, I'm used to using the Z and X keys. Second, Goombas died in one hit, there was no spin jump, no crouching, and the Fire Flower killed off enemies instead of turning them to coins, so I would think a Super Mario Bros. 3 theme would have worked much better.

I'm gonna start pointing things out that you can improve on.

Shells don't break brick blocks, the combo indicator is both unnecessary and irritating, the music doesn't loop well and it's volume surges at times, Mario's running frames don't speed up - and on that note, his acceleration is too slow. I also noticed there wasn't a turn block ANYWHERE.

Level design was rather poor. Power-ups should be located near mid points. Also, what I like to call "SMB1 Item Deficiency", if you grabbed a Fire Flower while small, you turn into Super Mario, not Fire Mario. Items didn't even show up after the Fire Flower! The reserve item box, the timer, and the lives counter don't work either, but I'm sure you did that purposefully, this being a demo.

I now see why Nintendo limited you to 2 fireballs at a time, otherwise, you could throw dozens of fireballs ahead of you, effectively becoming a shield against all enemies. I was disappointed of the lack of Yoshi, Dragon coins, and of a lot of things, really. I couldn't even find the exit, and if you tell me that it was hidden, may I remind you that this is world ONE, and it shouldn't.

The reason I didn't outright zero it was because this is a subpar attempt at a true Mario game. It has potential, but you need to fix all of the above. Until then, I'll just stick to hacking the original Super Mario World. I would be happy to give you ideas, just PM me.

All in all, bad level design, extremely faulty, but good idea. Try harder next time.

4/5

It was great, I'd say. I would say that it's too hard, and you need to give Mario invincibility frames after he's hit.

Also, it'd be great to include Fire Mario that uses Fire Drive with his hammer.

5/5

Great game, I played a game like this before, only it involved a penguin...

You just need background music. The Audio Portal is right there....

4/5

Just silly. =3

I liked it, but it'd be great if you developed it more.

4/5

It IS a good game, but it feels a bit... pointless, if you will. Maybe eliminating the need to scroll may help, but it's just that this game doesn't really want to make me play it more.

5/5 +Fav

Ingenious. Nice game to pass the time, I got to the 3rd review before I got a bit tired of it, but I'll be sure to play this one again.

2/5

The NGAP Radio is a lot better than this one, and I don't think this would be a very good idea unless you have a new feature of some sort.

5/5

Fuckin' awesome. I hope you make another with more units and ages.

2/5

It's alright, but it NEEDS sound. You can't make a quiz game without music, it's too dull.

I'm usually on AIM: NGAlexJS@aol.com If not, I'm playing TF2; Steam Account is NGAlexJS

Alex Santos @AlexJS

Age 32, Male

None

Grover Cleaveland HS

New York, NY

Joined on 11/29/06

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