Age/Gender: 18, Male
Location: New York, NY
Job: None
I'm usually on AIM: NGAlexJS@aol.com If not, I'm playing TF2; Steam Account is NGAlexJS
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Flash Reviews: 169
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All Flash Reviews
169 Reviews | 54 w/ Responses
Some questions were a bit unnerving, but I still got a Z+.
Now I would like a list of rankings, so I have a comparison, but other than that, great job.
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RUCKY CADNY.
References to old episodes, parodying a classic, and RUCKY CADNY.
Awesome.
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A generic tetris game. Nothing new, nothing particularly outstanding.
Seriously, at least try to add something original. Maybe powerups in some random pieces?
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It's not bad, but please don't submit something unless it's finished. This shows some promise, but nothing outstanding.
Author's Response:
everyone has their own opinion... i guess
stupidsaint
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If there's anyone that's gonna review this thoroughly, it's going to be me.
First and formost, you should flip the run/jump controls, or at least let us customize it. Personally, I'm used to using the Z and X keys. Second, Goombas died in one hit, there was no spin jump, no crouching, and the Fire Flower killed off enemies instead of turning them to coins, so I would think a Super Mario Bros. 3 theme would have worked much better.
I'm gonna start pointing things out that you can improve on.
Shells don't break brick blocks, the combo indicator is both unnecessary and irritating, the music doesn't loop well and it's volume surges at times, Mario's running frames don't speed up - and on that note, his acceleration is too slow. I also noticed there wasn't a turn block ANYWHERE.
Level design was rather poor. Power-ups should be located near mid points. Also, what I like to call "SMB1 Item Deficiency", if you grabbed a Fire Flower while small, you turn into Super Mario, not Fire Mario. Items didn't even show up after the Fire Flower! The reserve item box, the timer, and the lives counter don't work either, but I'm sure you did that purposefully, this being a demo.
I now see why Nintendo limited you to 2 fireballs at a time, otherwise, you could throw dozens of fireballs ahead of you, effectively becoming a shield against all enemies. I was disappointed of the lack of Yoshi, Dragon coins, and of a lot of things, really. I couldn't even find the exit, and if you tell me that it was hidden, may I remind you that this is world ONE, and it shouldn't.
The reason I didn't outright zero it was because this is a subpar attempt at a true Mario game. It has potential, but you need to fix all of the above. Until then, I'll just stick to hacking the original Super Mario World. I would be happy to give you ideas, just PM me.
All in all, bad level design, extremely faulty, but good idea. Try harder next time.
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It was great, I'd say. I would say that it's too hard, and you need to give Mario invincibility frames after he's hit.
Also, it'd be great to include Fire Mario that uses Fire Drive with his hammer.
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Good animation, the music went well with it. It was rather disturbing, but not particularly disturbing.
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It was decent. Not very fun, though. Power-UPS may have been a good idea, and maybe enemies can be destroyed by the ball.
Needs work, and now that I think about it, it wouldn't be a terrible idea to make this a brick-breaking game. But then that's just me thinking out loud.
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I approve of this silliness. It made me laugh, whether it be serious or not.
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It was rather creative.
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